Background and Layout Design

A selection of environment, background, and layout designs created for diverse visual projects, reflecting a strong command of composition, perspective, and immersive storytelling.

The Faculty

Butterfly Cove

The Abyssal Bedroom

The Sunken Castle

Medusa – The Musical (2025)

Musical animation project about Medusa and Greek mythology, where I was responsible for the background art. The backgrounds feature a sketch-like aesthetic, with elements separated into layers to allow for animation.

The Art of Oniria (2025)

Final degree project in Fine Arts, set in the fantasy world of Oniria. The backgrounds have been developed as concept pieces intended to serve as visual references rather than fully polished illustrations. They form part of the visual pre-production for a fictional video game.

Thalassia (2024)

Thalassia is a region in Oniria inhabited by anthropomorphic marine creatures. It comprises two distinct areas: a surface zone featuring a beach and a cape called Butterfly Cove, and an aquatic zone that houses the castle of Nero, the imposing Orca Emperor King of the seas. This area was developed earlier in the Oniria project, resulting in well-defined and finalized environments.

The Faculty (2024)

Background design for a platformer video game based on the University of Fine Arts of Granada. The setting depicts the sculpture classroom area, with access to the final boss zone located beneath it, secured by a large padlock. To progress to the next stage, players must obtain the key while avoiding the machines in the sculpture studio.

The Abyssal Bedroom (2024)

Design of a teenager’s bedroom. In this case, the occupant is Izul, a lanternfish. Her parents are also lanternfish and explorers, so she spends a lot of time alone in her room. Their home is located in the underwater part of the kingdom of Thalassia.

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