Character Design

A selection of character designs developed for diverse projects, focusing on personality, visual coherence, and their role in enhancing storytelling.

The Art of Oniria

The Masque of the Red Death

Verano Azul

The Faculty

Galatea

The Art of Oniria (2025)

Final degree project in Fine Arts, set in the fantasy world of Oniria. The characters have been developed as concept designs and are categorized into humanoid and anthropomorphic types, each with distinctive traits, personalities, and roles within the universe. These designs form part of the visual pre-production for a fictional video game, showcasing the diversity and richness of its inhabitants.

The Masque of the Red Death (2023)

Class project focused on the reinterpretation of the characters from Edgar Allan Poe’s «The Masque of the Red Death.» In my version, the story is reimagined in a circus setting, giving the characters a unique and theatrical twist while maintaining the essence of the original narrative.

Verano Azul – Line Up (2023)

Class exercise in character design presenting a line-up inspired by the Spanish TV series Verano Azul. The characters are reimagined as if the show had been created as an animated series in the 1980s, with designs influenced by the visual style and aesthetics of classic cartoons from that era.

The Faculty (2023)

Class exercise in character design for a platform video game, where we had to design ourselves as the main protagonists.

Galatea (2023-2025)

Galatea is my original character, a witch who serves as a central figure in my work. In this section, she is used as a model to explore different approaches to character design, including age variations, style explorations, and model sheets. These studies highlight her versatility as a character while reinforcing her role within the world of Oniria.

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